Ogre Bone.
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◆ Bone()
| Assimp::Ogre::Bone::Bone |
( |
| ) |
|
◆ AddChild()
| void Assimp::Ogre::Bone::AddChild |
( |
Bone * |
bone | ) |
|
◆ CalculateWorldMatrixAndDefaultPose()
| void Assimp::Ogre::Bone::CalculateWorldMatrixAndDefaultPose |
( |
Skeleton * |
skeleton | ) |
|
Calculates the world matrix for bone and its children.
◆ ConvertToAssimpBone()
Convert to Assimp bone (mesh bones).
◆ ConvertToAssimpNode()
Convert to Assimp node (animation nodes).
◆ IsParented()
| bool Assimp::Ogre::Bone::IsParented |
( |
| ) |
const |
Returns if this bone is parented.
◆ ParentId()
| uint16_t Assimp::Ogre::Bone::ParentId |
( |
| ) |
const |
Parent index as uint16_t. Internally int32_t as -1 means unparented.
◆ children
| std::vector<uint16_t> Assimp::Ogre::Bone::children |
◆ defaultPose
◆ id
◆ name
| std::string Assimp::Ogre::Bone::name |
◆ parent
| Bone* Assimp::Ogre::Bone::parent |
◆ parentId
| int32_t Assimp::Ogre::Bone::parentId |
◆ position
◆ rotation
◆ scale
◆ worldMatrix
The documentation for this class was generated from the following files: