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| void | AddMaterial (const MaterialInfo &info) |
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| int | AddMaterialToDisplayList (HTREEITEM hRoot, unsigned int iIndex) |
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| void | AddMesh (const MeshInfo &info) |
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| int | AddMeshToDisplayList (unsigned int iIndex, HTREEITEM hRoot) |
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| void | AddNode (const NodeInfo &info) |
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| int | AddNodeToDisplayList (unsigned int iIndex, unsigned int iDepth, aiNode *pcNode, HTREEITEM hRoot) |
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| void | AddTexture (const TextureInfo &info) |
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| int | AddTextureToDisplayList (unsigned int iType, unsigned int iIndex, const aiString *szPath, HTREEITEM hFX, unsigned int iUVIndex=0, const float fBlendFactor=0.0f, aiTextureOp eTextureOp=aiTextureOp_Multiply, unsigned int iMesh=0) |
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| int | ClearAnimList (void) |
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| int | ClearDisplayList (void) |
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| int | EnableAnimTools (BOOL hm) |
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| int | ExpandTree () |
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| int | FillAnimList (void) |
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| int | FillDefaultStatistics (void) |
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| int | FillDisplayList (void) |
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| const D3DXVECTOR4 * | GetFirstCheckerColor () const |
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| const D3DXVECTOR4 * | GetSecondCheckerColor () const |
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| unsigned int | GetViewMode () |
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| int | HandleTreeViewPopup (WPARAM wParam, LPARAM lParam) |
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| int | LoadImageList (void) |
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| int | OnRender () |
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| int | OnSetup (HTREEITEM p_hTreeItem) |
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| int | RenderFullScene () |
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| int | RenderMaterialView () |
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| int | RenderTextureView () |
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| int | ReplaceCurrentTexture (const char *szPath) |
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| int | Reset (void) |
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| void | SetFirstCheckerColor (D3DXVECTOR4 c) |
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| void | SetSecondCheckerColor (D3DXVECTOR4 c) |
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| void | SetTextureViewOffsetX (float f) |
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| void | SetTextureViewOffsetY (float f) |
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| void | SetTextureViewZoom (float f) |
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| void | SetViewMode (unsigned int p_iNew) |
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| int | ShowTreeViewContextMenu (HTREEITEM hItem) |
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◆ anonymous enum
| Enumerator |
|---|
| VIEWMODE_FULL | |
| VIEWMODE_MATERIAL | |
| VIEWMODE_TEXTURE | |
| VIEWMODE_NODE | |
◆ AddMaterial()
| void AssimpView::CDisplay::AddMaterial |
( |
const MaterialInfo & |
info | ) |
|
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inline |
◆ AddMaterialToDisplayList()
| int AssimpView::CDisplay::AddMaterialToDisplayList |
( |
HTREEITEM |
hRoot, |
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unsigned int |
iIndex |
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) |
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◆ AddMesh()
| void AssimpView::CDisplay::AddMesh |
( |
const MeshInfo & |
info | ) |
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inline |
◆ AddMeshToDisplayList()
| int AssimpView::CDisplay::AddMeshToDisplayList |
( |
unsigned int |
iIndex, |
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HTREEITEM |
hRoot |
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) |
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◆ AddNode()
| void AssimpView::CDisplay::AddNode |
( |
const NodeInfo & |
info | ) |
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|
inline |
◆ AddNodeToDisplayList()
| int AssimpView::CDisplay::AddNodeToDisplayList |
( |
unsigned int |
iIndex, |
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unsigned int |
iDepth, |
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aiNode * |
pcNode, |
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HTREEITEM |
hRoot |
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) |
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◆ AddTexture()
| void AssimpView::CDisplay::AddTexture |
( |
const TextureInfo & |
info | ) |
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inline |
◆ AddTextureToDisplayList()
| int AssimpView::CDisplay::AddTextureToDisplayList |
( |
unsigned int |
iType, |
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unsigned int |
iIndex, |
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const aiString * |
szPath, |
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HTREEITEM |
hFX, |
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unsigned int |
iUVIndex = 0, |
|
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const float |
fBlendFactor = 0.0f, |
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aiTextureOp |
eTextureOp = aiTextureOp_Multiply, |
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unsigned int |
iMesh = 0 |
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) |
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◆ ClearAnimList()
| int AssimpView::CDisplay::ClearAnimList |
( |
void |
| ) |
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◆ ClearDisplayList()
| int AssimpView::CDisplay::ClearDisplayList |
( |
void |
| ) |
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◆ EnableAnimTools()
| int AssimpView::CDisplay::EnableAnimTools |
( |
BOOL |
hm | ) |
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◆ ExpandTree()
| int AssimpView::CDisplay::ExpandTree |
( |
| ) |
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◆ FillAnimList()
| int AssimpView::CDisplay::FillAnimList |
( |
void |
| ) |
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◆ FillDefaultStatistics()
| int AssimpView::CDisplay::FillDefaultStatistics |
( |
void |
| ) |
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◆ FillDisplayList()
| int AssimpView::CDisplay::FillDisplayList |
( |
void |
| ) |
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◆ GetFirstCheckerColor()
| const D3DXVECTOR4* AssimpView::CDisplay::GetFirstCheckerColor |
( |
| ) |
const |
|
inline |
◆ GetSecondCheckerColor()
| const D3DXVECTOR4* AssimpView::CDisplay::GetSecondCheckerColor |
( |
| ) |
const |
|
inline |
◆ GetViewMode()
| unsigned int AssimpView::CDisplay::GetViewMode |
( |
| ) |
|
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inline |
◆ HandleTreeViewPopup()
| int AssimpView::CDisplay::HandleTreeViewPopup |
( |
WPARAM |
wParam, |
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LPARAM |
lParam |
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) |
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◆ Instance()
| static CDisplay& AssimpView::CDisplay::Instance |
( |
| ) |
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inlinestatic |
◆ LoadImageList()
| int AssimpView::CDisplay::LoadImageList |
( |
void |
| ) |
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◆ OnRender()
| int AssimpView::CDisplay::OnRender |
( |
| ) |
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◆ OnSetup()
| int AssimpView::CDisplay::OnSetup |
( |
HTREEITEM |
p_hTreeItem | ) |
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◆ RenderFullScene()
| int AssimpView::CDisplay::RenderFullScene |
( |
| ) |
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◆ RenderMaterialView()
| int AssimpView::CDisplay::RenderMaterialView |
( |
| ) |
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◆ RenderTextureView()
| int AssimpView::CDisplay::RenderTextureView |
( |
| ) |
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◆ ReplaceCurrentTexture()
| int AssimpView::CDisplay::ReplaceCurrentTexture |
( |
const char * |
szPath | ) |
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◆ Reset()
| int AssimpView::CDisplay::Reset |
( |
void |
| ) |
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◆ SetFirstCheckerColor()
| void AssimpView::CDisplay::SetFirstCheckerColor |
( |
D3DXVECTOR4 |
c | ) |
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|
inline |
◆ SetSecondCheckerColor()
| void AssimpView::CDisplay::SetSecondCheckerColor |
( |
D3DXVECTOR4 |
c | ) |
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|
inline |
◆ SetTextureViewOffsetX()
| void AssimpView::CDisplay::SetTextureViewOffsetX |
( |
float |
f | ) |
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inline |
◆ SetTextureViewOffsetY()
| void AssimpView::CDisplay::SetTextureViewOffsetY |
( |
float |
f | ) |
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inline |
◆ SetTextureViewZoom()
| void AssimpView::CDisplay::SetTextureViewZoom |
( |
float |
f | ) |
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inline |
◆ SetViewMode()
| void AssimpView::CDisplay::SetViewMode |
( |
unsigned int |
p_iNew | ) |
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inline |
◆ ShowTreeViewContextMenu()
| int AssimpView::CDisplay::ShowTreeViewContextMenu |
( |
HTREEITEM |
hItem | ) |
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◆ s_cInstance
| CDisplay AssimpView::CDisplay::s_cInstance |
|
static |
The documentation for this class was generated from the following files: