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Assimp
v4.1. (December 2018)
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Classes | |
| struct | assimp::mesh::aiAnimMesh |
| NOT CURRENTLY IN USE. More... | |
| struct | assimp::mesh::aiBone |
| A single bone of a mesh. More... | |
| struct | assimp::mesh::aiFace |
| A single face in a mesh, referring to multiple vertices. More... | |
| struct | assimp::mesh::aiMesh |
| A mesh represents a geometry or model with a single material. More... | |
| struct | assimp::mesh::aiVertexWeight |
| A single influence of a bone on a vertex. More... | |
Namespaces | |
| assimp::mesh | |
| Contains the data structures in which the imported geometry is returned by Assimp. | |
Enumerations | |
| enum | assimp::mesh::aiPrimitiveType : uint { assimp::mesh::POINT = 0x1, assimp::mesh::LINE = 0x2, assimp::mesh::TRIANGLE = 0x4, assimp::mesh::POLYGON = 0x8 } |
| Enumerates the types of geometric primitives supported by Assimp. More... | |
Variables | |
| const | assimp::mesh::AI_MAX_BONE_WEIGHTS = 0x7fffffff |
| Maximum number of indices per face (polygon). More... | |
| const | assimp::mesh::AI_MAX_FACES = 0x7fffffff |
| Maximum number of faces per mesh. More... | |
| const | assimp::mesh::AI_MAX_NUMBER_OF_COLOR_SETS = 0x4 |
| Supported number of vertex color sets per mesh. More... | |
| const | assimp::mesh::AI_MAX_NUMBER_OF_TEXTURECOORDS = 0x4 |
| Supported number of texture coord sets (UV(W) channels) per mesh. More... | |
| const | assimp::mesh::AI_MAX_VERTICES = 0x7fffffff |
| Maximum number of vertices per mesh. More... | |
| assimp::mesh::C | |