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Assimp
v4.1. (December 2018)
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Classes | |
| class | DefaultCamera |
| class | PyAssimp3DViewer |
Functions | |
| def | get_world_transform (scene, node) |
| def | main (model, width, height) |
Variables | |
| string | BASE = "BASE" |
| string | BASIC_FRAGMENT_SHADER_120 |
| string | BASIC_FRAGMENT_SHADER_130 |
| string | BASIC_VERTEX_SHADER_120 |
| string | BASIC_VERTEX_SHADER_130 |
| string | CAMERA = "camera" |
| string | COLORS = "COLORS" |
| float | DEFAULT_CLIP_PLANE_FAR = 1000.0 |
| float | DEFAULT_CLIP_PLANE_NEAR = 0.001 |
| string | ENTITY = "entity" |
| ERROR_CHECKING | |
| ERROR_LOGGING | |
| string | FLAT_VERTEX_SHADER_120 |
| string | FLAT_VERTEX_SHADER_130 |
| gllogger = logging.getLogger("OpenGL") | |
| string | GOOCH_FRAGMENT_SHADER_120 |
| string | GOOCH_FRAGMENT_SHADER_130 |
| string | GOOCH_VERTEX_SHADER_120 |
| string | GOOCH_VERTEX_SHADER_130 |
| height | |
| string | HELPERS = "HELPERS" |
| level | |
| logger = logging.getLogger("pyassimp") | |
| string | MESH = "mesh" |
| model | |
| ROTATION_180_X = numpy.array([[1, 0, 0, 0], [0, -1, 0, 0], [0, 0, -1, 0], [0, 0, 0, 1]], dtype=numpy.float32) | |
| string | SILHOUETTE = "SILHOUETTE" |
| string | SILHOUETTE_VERTEX_SHADER_120 |
| string | SILHOUETTE_VERTEX_SHADER_130 |
| width | |
| def 3d_viewer.get_world_transform | ( | scene, | |
| node | |||
| ) |
| def 3d_viewer.main | ( | model, | |
| width, | |||
| height | |||
| ) |
| string 3d_viewer.BASE = "BASE" |
| string 3d_viewer.BASIC_FRAGMENT_SHADER_120 |
| string 3d_viewer.BASIC_FRAGMENT_SHADER_130 |
| string 3d_viewer.BASIC_VERTEX_SHADER_120 |
| string 3d_viewer.BASIC_VERTEX_SHADER_130 |
| string 3d_viewer.CAMERA = "camera" |
| string 3d_viewer.COLORS = "COLORS" |
| float 3d_viewer.DEFAULT_CLIP_PLANE_FAR = 1000.0 |
| float 3d_viewer.DEFAULT_CLIP_PLANE_NEAR = 0.001 |
| string 3d_viewer.ENTITY = "entity" |
| 3d_viewer.ERROR_CHECKING |
| 3d_viewer.ERROR_LOGGING |
| string 3d_viewer.FLAT_VERTEX_SHADER_120 |
| string 3d_viewer.FLAT_VERTEX_SHADER_130 |
| 3d_viewer.gllogger = logging.getLogger("OpenGL") |
| string 3d_viewer.GOOCH_FRAGMENT_SHADER_120 |
| string 3d_viewer.GOOCH_FRAGMENT_SHADER_130 |
| string 3d_viewer.GOOCH_VERTEX_SHADER_120 |
| string 3d_viewer.GOOCH_VERTEX_SHADER_130 |
| 3d_viewer.height |
| string 3d_viewer.HELPERS = "HELPERS" |
| 3d_viewer.level |
| 3d_viewer.logger = logging.getLogger("pyassimp") |
| string 3d_viewer.MESH = "mesh" |
| 3d_viewer.model |
| 3d_viewer.ROTATION_180_X = numpy.array([[1, 0, 0, 0], [0, -1, 0, 0], [0, 0, -1, 0], [0, 0, 0, 1]], dtype=numpy.float32) |
| string 3d_viewer.SILHOUETTE = "SILHOUETTE" |
| string 3d_viewer.SILHOUETTE_VERTEX_SHADER_120 |
| string 3d_viewer.SILHOUETTE_VERTEX_SHADER_130 |
| 3d_viewer.width |