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Assimp
v4.1. (December 2018)
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Data structure for the surface header. More...
Public Attributes | |
| int32_t | FLAGS |
| unknown More... | |
| int32_t | IDENT |
| magic number More... | |
| char | NAME [AI_MD3_MAXQPATH] |
| original name of the surface More... | |
| uint32_t | NUM_FRAMES |
| number of frames in the surface More... | |
| uint32_t | NUM_SHADER |
| number of shaders in the surface More... | |
| uint32_t | NUM_TRIANGLES |
| number of triangles in the surface More... | |
| uint32_t | NUM_VERTICES |
| number of vertices in the surface More... | |
| int32_t | OFS_END |
| offset to the end of the Surface object More... | |
| uint32_t | OFS_SHADERS |
| offset to the shader data More... | |
| uint32_t | OFS_ST |
| offset to the texture coordinate data More... | |
| uint32_t | OFS_TRIANGLES |
| offset to the triangle data More... | |
| uint32_t | OFS_XYZNORMAL |
| offset to the vertex/normal data More... | |
Data structure for the surface header.
| int32_t Assimp::MD3::Surface::FLAGS |
unknown
| int32_t Assimp::MD3::Surface::IDENT |
magic number
| char Assimp::MD3::Surface::NAME[AI_MD3_MAXQPATH] |
original name of the surface
| uint32_t Assimp::MD3::Surface::NUM_FRAMES |
number of frames in the surface
| uint32_t Assimp::MD3::Surface::NUM_SHADER |
number of shaders in the surface
| uint32_t Assimp::MD3::Surface::NUM_TRIANGLES |
number of triangles in the surface
| uint32_t Assimp::MD3::Surface::NUM_VERTICES |
number of vertices in the surface
| uint32_t Assimp::MD3::Surface::OFS_SHADERS |
offset to the shader data
| uint32_t Assimp::MD3::Surface::OFS_ST |
offset to the texture coordinate data
| uint32_t Assimp::MD3::Surface::OFS_TRIANGLES |
offset to the triangle data
| uint32_t Assimp::MD3::Surface::OFS_XYZNORMAL |
offset to the vertex/normal data