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Assimp
v4.1. (December 2018)
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Data structure for the MDL 7 main header. More...
Public Attributes | |
| uint16_t | bone_stc_size |
| Size of the Bone_MDL7 data structure used in the file. More... | |
| uint32_t | bones_num |
| Number of bones in file. More... | |
| uint16_t | bonetrans_stc_size |
| Size of a bone animation matrix. More... | |
| uint16_t | colorvalue_stc_size |
| Size of a single color (e.g. in a material) More... | |
| uint32_t | data_size |
| Size of data in the file. More... | |
| int32_t | entlump_size |
| Ignored. Used to store entity specific information. More... | |
| uint16_t | frame_stc_size |
| Size of the Frame_MDL7 data structure used in the file. More... | |
| uint16_t | framevertex_stc_size |
| Size of a per-frame animated vertex in the file (this is not supported) More... | |
| uint32_t | groups_num |
| Number of groups in file. More... | |
| char | ident [4] |
| magic number: "MDL7" More... | |
| uint16_t | mainvertex_stc_size |
| Size of a normal vertex in the file. More... | |
| uint16_t | material_stc_size |
| Size of the Material_MDL7 data structure used in the file. More... | |
| int32_t | medlump_size |
| Ignored. Used to store MED related data. More... | |
| uint16_t | skin_stc_size |
| Size of the Skin_MDL 7 data structure used in the file. More... | |
| uint16_t | skinpoint_stc_size |
| Size of a texture coordinate set in the file. More... | |
| uint16_t | triangle_stc_size |
| Size of a triangle in the file. More... | |
| int32_t | version |
| Version number. Ignored. More... | |
Data structure for the MDL 7 main header.
| uint16_t Assimp::MDL::Header_MDL7::bone_stc_size |
Size of the Bone_MDL7 data structure used in the file.
| uint32_t Assimp::MDL::Header_MDL7::bones_num |
Number of bones in file.
| uint16_t Assimp::MDL::Header_MDL7::bonetrans_stc_size |
Size of a bone animation matrix.
| uint16_t Assimp::MDL::Header_MDL7::colorvalue_stc_size |
Size of a single color (e.g. in a material)
| uint32_t Assimp::MDL::Header_MDL7::data_size |
Size of data in the file.
| int32_t Assimp::MDL::Header_MDL7::entlump_size |
Ignored. Used to store entity specific information.
| uint16_t Assimp::MDL::Header_MDL7::frame_stc_size |
Size of the Frame_MDL7 data structure used in the file.
| uint16_t Assimp::MDL::Header_MDL7::framevertex_stc_size |
Size of a per-frame animated vertex in the file (this is not supported)
| uint32_t Assimp::MDL::Header_MDL7::groups_num |
Number of groups in file.
| char Assimp::MDL::Header_MDL7::ident[4] |
magic number: "MDL7"
| uint16_t Assimp::MDL::Header_MDL7::mainvertex_stc_size |
Size of a normal vertex in the file.
| uint16_t Assimp::MDL::Header_MDL7::material_stc_size |
Size of the Material_MDL7 data structure used in the file.
| int32_t Assimp::MDL::Header_MDL7::medlump_size |
Ignored. Used to store MED related data.
| uint16_t Assimp::MDL::Header_MDL7::skin_stc_size |
Size of the Skin_MDL 7 data structure used in the file.
| uint16_t Assimp::MDL::Header_MDL7::skinpoint_stc_size |
Size of a texture coordinate set in the file.
| uint16_t Assimp::MDL::Header_MDL7::triangle_stc_size |
Size of a triangle in the file.
| int32_t Assimp::MDL::Header_MDL7::version |
Version number. Ignored.