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Assimp
v4.1. (December 2018)
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Data structure for a bone in a SMD file. More...
Classes | |
| struct | Animation |
| Animation of the bone. More... | |
Public Member Functions | |
| Bone () AI_NO_EXCEPT | |
| Default constructor. More... | |
| ~Bone () | |
| Destructor. More... | |
Public Attributes | |
| bool | bIsUsed |
| true if the bone is referenced by at least one mesh More... | |
| uint32_t | iParent |
| Parent of the bone. More... | |
| std::string | mName |
| Name of the bone. More... | |
| aiMatrix4x4 | mOffsetMatrix |
| Offset matrix of the bone. More... | |
| struct Assimp::SMD::Bone::Animation | sAnim |
Data structure for a bone in a SMD file.
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inline |
Default constructor.
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inline |
Destructor.
| bool Assimp::SMD::Bone::bIsUsed |
true if the bone is referenced by at least one mesh
| uint32_t Assimp::SMD::Bone::iParent |
Parent of the bone.
| std::string Assimp::SMD::Bone::mName |
Name of the bone.
| aiMatrix4x4 Assimp::SMD::Bone::mOffsetMatrix |
Offset matrix of the bone.
| struct Assimp::SMD::Bone::Animation Assimp::SMD::Bone::sAnim |