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openscenegraph
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#include <osg/GLExtensions>#include <osg/Object>#include <osg/buffered_value>#include <set>#include <map>Go to the source code of this file.
Classes | |
| class | osg::ShaderBinary |
| class | osg::Shader |
| class | osg::Shader::PerContextShader |
| struct | osg::Shader::ShaderObjects |
| class | osg::ShaderComponent |
Namespaces | |
| namespace | osg |
Macros | |
| #define | OSG_SHADER 1 |
Typedefs | |
| typedef std::set< std::string > | osg::ShaderDefines |
| #define OSG_SHADER 1 |