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openscenegraph
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#include <StandardShadowMap>
Public Member Functions | |
| virtual void | init (ThisClass *st, osgUtil::CullVisitor *cv) |
| virtual void | cull () |
| virtual void | aimShadowCastingCamera (const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
| virtual void | cullShadowReceivingScene () |
| virtual void | cullShadowCastingScene () |
| virtual void | addShadowReceivingTexGen () |
| virtual const osg::Light * | selectLight (osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir) |
| virtual void | aimShadowCastingCamera (const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
| virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
| virtual void | releaseGLObjects (osg::State *=0) const |
Public Member Functions inherited from osgShadow::DebugShadowMap::ViewData | |
| bool | getDebugDraw () |
| std::string * | getDebugDump () |
| virtual void | init (ThisClass *st, osgUtil::CullVisitor *cv) |
| virtual void | createDebugHUD (void) |
| virtual void | cullDebugGeometry () |
| virtual void | updateDebugGeometry (const osg::Camera *screenCam, const osg::Camera *shadowCam) |
| void | setDebugPolytope (const char *name, const ConvexPolyhedron &polytope= *(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0)) |
| bool | DebugBoundingBox (const osg::BoundingBox &bb, const char *name="") |
| bool | DebugPolytope (const osg::Polytope &p, const char *name="") |
| bool | DebugMatrix (const osg::Matrix &m, const char *name="") |
| void | dump (const std::string &filename) |
Public Member Functions inherited from osgShadow::ViewDependentShadowTechnique::ViewData | |
| virtual const char * | className () const |
| virtual void | init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv) |
| virtual void | dirty (bool flag) |
| ViewData () | |
Public Member Functions inherited from osg::Referenced | |
| Referenced () | |
| Referenced (bool threadSafeRefUnref) | |
| Referenced (const Referenced &) | |
| Referenced & | operator= (const Referenced &) |
| virtual void | setThreadSafeRefUnref (bool) |
| bool | getThreadSafeRefUnref () const |
| OpenThreads::Mutex * | getRefMutex () const |
| int | ref () const |
| int | unref () const |
| int | unref_nodelete () const |
| int | referenceCount () const |
| ObserverSet * | getObserverSet () const |
| ObserverSet * | getOrCreateObserverSet () const |
| void | addObserver (Observer *observer) const |
| void | removeObserver (Observer *observer) const |
Additional Inherited Members | |
Public Types inherited from osgShadow::DebugShadowMap::ViewData | |
| typedef std::map< std::string, PolytopeGeometry > | PolytopeGeometryMap |
Static Public Member Functions inherited from osgShadow::DebugShadowMap::ViewData | |
| static osg::Vec3d | computeShadowTexelToPixelError (const osg::Matrix &mvpwView, const osg::Matrix &mvpwShadow, const osg::Vec3d &vWorld, const osg::Vec3d &vDelta=osg::Vec3d(0.01, 0.01, 0.01)) |
| static void | displayShadowTexelToPixelErrors (const osg::Camera *viewCam, const osg::Camera *shadowCam, const ConvexPolyhedron *hull) |
Static Public Member Functions inherited from osg::Referenced | |
| static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| static void | setDeleteHandler (DeleteHandler *handler) |
| static DeleteHandler * | getDeleteHandler () |
Protected Member Functions inherited from osg::Referenced | |
| virtual | ~Referenced () |
| void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
| void | deleteUsingDeleteHandler () const |
Protected Attributes inherited from osg::Referenced | |
| OpenThreads::AtomicPtr | _observerSet |
| OpenThreads::Atomic | _refCount |
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Reimplemented in osgShadow::MinimalShadowMap::ViewData.
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Reimplemented in osgShadow::MinimalCullBoundsShadowMap::ViewData, and osgShadow::MinimalShadowMap::ViewData.
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Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view
Reimplemented from osgShadow::DebugShadowMap::ViewData.
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If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.
Reimplemented from osgShadow::DebugShadowMap::ViewData.
Reimplemented in osgShadow::MinimalDrawBoundsShadowMap::ViewData.
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Reimplemented from osgShadow::DebugShadowMap::ViewData.
Reimplemented in osgShadow::MinimalDrawBoundsShadowMap::ViewData.
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| unsigned int* osgShadow::StandardShadowMap::ViewData::_baseTextureUnitPtr |
| osg::ref_ptr< osg::Light >* osgShadow::StandardShadowMap::ViewData::_lightPtr |
| unsigned int* osgShadow::StandardShadowMap::ViewData::_shadowTextureUnitPtr |
| osg::ref_ptr<osg::StateSet> osgShadow::StandardShadowMap::ViewData::_stateset |
| osg::ref_ptr<osg::TexGen> osgShadow::StandardShadowMap::ViewData::_texgen |