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openscenegraph
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#include <ViewDependentShadowMap>
Public Types | |
| typedef std::vector< unsigned int > | ActiveTextureUnits |
Public Member Functions | |
| LightData (ViewDependentData *vdd) | |
| virtual void | setLightData (osg::RefMatrix *lm, const osg::Light *l, const osg::Matrixd &modelViewMatrix) |
Public Member Functions inherited from osg::Referenced | |
| Referenced () | |
| Referenced (bool threadSafeRefUnref) | |
| Referenced (const Referenced &) | |
| Referenced & | operator= (const Referenced &) |
| virtual void | setThreadSafeRefUnref (bool) |
| bool | getThreadSafeRefUnref () const |
| OpenThreads::Mutex * | getRefMutex () const |
| int | ref () const |
| int | unref () const |
| int | unref_nodelete () const |
| int | referenceCount () const |
| ObserverSet * | getObserverSet () const |
| ObserverSet * | getOrCreateObserverSet () const |
| void | addObserver (Observer *observer) const |
| void | removeObserver (Observer *observer) const |
Public Attributes | |
| ViewDependentData * | _viewDependentData |
| osg::ref_ptr< osg::RefMatrix > | lightMatrix |
| osg::ref_ptr< const osg::Light > | light |
| osg::Vec4d | lightPos |
| osg::Vec3d | lightPos3 |
| osg::Vec3d | lightDir |
| bool | directionalLight |
| ActiveTextureUnits | textureUnits |
Additional Inherited Members | |
Static Public Member Functions inherited from osg::Referenced | |
| static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| static void | setDeleteHandler (DeleteHandler *handler) |
| static DeleteHandler * | getDeleteHandler () |
Protected Member Functions inherited from osg::Referenced | |
| virtual | ~Referenced () |
| void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
| void | deleteUsingDeleteHandler () const |
Protected Attributes inherited from osg::Referenced | |
| OpenThreads::AtomicPtr | _observerSet |
| OpenThreads::Atomic | _refCount |
| typedef std::vector<unsigned int> osgShadow::ViewDependentShadowMap::LightData::ActiveTextureUnits |
| osgShadow::ViewDependentShadowMap::LightData::LightData | ( | ViewDependentData * | vdd | ) |
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virtual |
| ViewDependentData* osgShadow::ViewDependentShadowMap::LightData::_viewDependentData |
| bool osgShadow::ViewDependentShadowMap::LightData::directionalLight |
| osg::ref_ptr<const osg::Light> osgShadow::ViewDependentShadowMap::LightData::light |
| osg::Vec3d osgShadow::ViewDependentShadowMap::LightData::lightDir |
| osg::ref_ptr<osg::RefMatrix> osgShadow::ViewDependentShadowMap::LightData::lightMatrix |
| osg::Vec4d osgShadow::ViewDependentShadowMap::LightData::lightPos |
| osg::Vec3d osgShadow::ViewDependentShadowMap::LightData::lightPos3 |
| ActiveTextureUnits osgShadow::ViewDependentShadowMap::LightData::textureUnits |